I'm testing Rizom UV Real Space to create UV's in real world scale. I really like all the options for selecting and making the cuts, but I'm struggling a bit with the orientation of my UV islands.
When I look at the front of the model, I want the UV islands to be oriented so there's no mirroring or rotation. Basically if I use the numerated texture grid, I want 01 in the top left corner and 99 in the bottom right corner. Right now, some of my islands are slightly rotated or mirrored. I already tried different settings for initial orientation and orientation optimization, but nothing seems to get me the right result. Of course I can select them one by one and flip, but I was hoping for a one-click solution.