I just downloaded rizom and wanted to test it with a model I made in modo. The model has around 30 mesh layers. I tried importing a couple of the layers into rizom as an fbx, but only the uv map from the first layer shows up. I'm not seeing a way to see the individual mesh layers or uv maps. Is this not supported in rizom?
I guess it may be a modo concept, but you also have something similar in C4D with the object manager and different mesh items. Regardless, each one can have it's own uv map(channel).
So in my case I selected 3 of the mesh layers along with the cooresponding uv maps and exported as an fbx. When opening in C4D, each layer is present along with it's uv map. In rizom I only have one uv channel showing up.
I'm assuming this means I have to export each mesh layer/item one at a time to rizom to uv?
This is not normal. Maybe there is a bug in the modo export, or maybe in the RizomUV export. Did you try to import the FBX file in Blender for example, and see if you get also the 3 UV layers ? It would help to know this.